![]() Because of this, I only ever equipped other weapons to max out their proficiencies the early-game 4-Point Shuriken was just too valuable to sideline. ![]() Thankfully, I never needed to step away from the action to prepare for enemy weaknesses, making combat more streamlined and constant. She’s also quite resourceful as her default weapon can switch elements on the fly, which helps alleviate any menu parsing that you would normally do to equip Materia. Yuffie’s acrobatic barrages are reflective of her flashy and eccentric personality. Afterimage effects fill the screen as the whimsical ninja pierces her foes in mid-air while conducting high-altitude flips. The minute I took control of Yuffie, I was enamored with her eye-popping agility – long-range shuriken throws transform into close-combat combos in the blink of an eye. Still, I didn’t mind this because reconnecting with old pals like Jesse and Wedge in Fort Condor or slaying wild beats repeatedly with Yuffie and Sonon’s flashy flurries was where the experience truly came together.Ĭombat is Intermission’s bread and butter. However, this overarching goal often fell to the wayside because the side content was far more enticing to chew on. With the help of fresh-faced Avalanche operatives, Yuffie infiltrates Midgar to retrieve a top-secret, all-powerful Materia. Even though Cloud, Tifa, and Barrett, aren’t the stars of this show, their momentous actions – e.g., the Reactor bombings – still inform Intermission’s story beats. This also helps ground Yuffie and her tight-lipped companion, Sonon, in the larger tale. I always found it nice to overhear pockets of citizens comment on my in-game feats as I completed missions around town. Despite spending most of my time in recycled environments, gossip from nearby NPCs and appearances from familiar faces like Johnny and Chadley made Final Fantasy VII’s world feel alive. These moments, however, play out like the linear, monster-infested locales from the base game. In between the two major locations, you’ll also traverse meandering passages in never-before-seen factories and junkyards. Yuffie’s two chapters take you back to the Slums and Shinra Headquarters. Intermission’s loop is virtually the same as last year’s Remake: scour visually arresting hub areas for treasure chests, arbitrarily placed Materia orbs, and optional task-givers (with the added benefit of Fort Condor, a new table-top minigame). And even though Intermission’s abbreviated plotline never really lands the mark, it ultimately serves as a strong introduction to a beloved protagonist while hinting at what’s to come in additional Final Fantasy VII content. New supporting characters make brief appearances and help bring the Slums, and the sectors beyond it, to life. Yuffie’s ninjutsu and shuriken-centric abilities are an invigoratingly frenetic addition to Remake’s deep, real-time combat system. Screen Rant was provided with a digital FF7 Remake Intergrade code for the purpose of this review.In Episode Intermission, Yuffie Kisaragi, self-proclaimed Wutai ninja extraordinaire, finally makes an appropriately pompous entrance and joins the anti-Shinra fray. ![]() Next: FF7 Remake INTERmission: Why One Character Won't Be In Part 2įinal Fantasy 7 Remake Episode INTERmission is available now as part of Final Fantasy 7 Remake Intergrade on PlayStation 5. FF7 Remake Episode INTERmission, then, is DLC that slots nicely into the gap between the first game and FF7 Remake Part 2 - it's skippable for those who aren't interested, but excellent for those who want more of the game's world before it progresses onward. While that might make the FF7 Remake DLC feel less important as a result, it also results in a tight, fun experience that doesn't take long to complete and firmly establishes another engrossing character in a FF7 Remake universe that has shown time and again it's capable of creating stars. Ultimately, though, FF7 Remake Episode INTERmission doesn't shy away from its nature as a side story, and as a result it spends most of its time embracing the new characters and their experiences rather than trying to shoehorn them into the main narrative. Related: Final Fantasy 7 Intergrade: How To Choose Between Performance or Graphics Mode
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